Triangle Wave Algorithms give you something similar to a Sine wave without the significant costs of using Sine waves. There are many places where you might the wave shape of a Sine wave but don’t particularly want or need the smoothed edges.
This was written using Unreal Engine 4 but it should work just fine in the Unreal Developer Kit. Indeed, the concepts should translate well to any other shader authoring system.
This is a do-over of a tutorial I did on my previous blog. This new one has been demonstrated in Unreal Engine 4 but it should work just as well in the Unreal Developer Kit.
Recently I’ve been looking into various types of noise generation. Gabor Noise seems pretty interesting and may have some niche applications in the future.
Found this over on Rock Paper Shotgun. It’s a really cool little engine! I’m a sucker for voxels.